﻿#pragma once

class CharacterGame;
class CharacterGameData;
class CharacterPlayer;
class CharacterPlayerData;
class CharacterRegister;
class GD;
class CHARACTER_TYPE;
class GameEnumCheck;
class GameSTLPoolRegister;
class GameStringDefine;
class GameComponentRegister;
class GameConfigSystem;
class MDAccount;
class MySQLRegister;
class MySQLAccount;
class SQLiteRegister;
class Game;
class CSAttack;
class CSCheckPacketVersion;
class CSLogin;
class CSServerCheckPing;
class PACKET_TYPE;
class GamePacketRegister;
class SCAttack;
class SCCharacterFullGameData;
class SCCheckPacketVersion;
class SCGetItemTip;
class SCServerCheckPing;
class NetStructItemInfo;